![]() Shots gain +3 damage to robotic units and remove some defensive shields. Shots gain +1 damage and have 50% chance of poisoning the target. Shots gain +10 critical chance and +1 damage on critical hits. A soldier can equip only one Ammo at a time. Special Ammo can be equipped to provide additional effects when shooting the soldier's primary weapon or an equipped pistol. Reveals disguised Faceless and burrowed Chryssalidsħ5% chance of setting enemies and terrain on fireĨ5% chance of setting enemies and terrain on fireĬreates acid pools, inflicting Acid on enemies insideĬreates poison gas cloud, poisoning enemies insideĮxplodes when an enemy moves within blast radiusĮnemies are much more likely to target the decoy than your other soldiers Grants +20 Defense and negates flanking bonuses while in smoke Grenades can be carried by any class, but Grenadiers particularly excel with them: they can launch them with extended range and radius with their Grenade Launchers, they have an extra equipment slot that can only be used for a grenade, and they get perks to further increase their effectiveness. A soldier can equip only one Vest at a time.ĭeals 2-4 damage and inflicts burning to melee attackers ![]() These items provide bonus Health and an additional perk. A soldier can equip only one Plating at a time. These items grant Ablative Health, which cannot be healed during a mission after being lost, but losing them does not count towards taking a wound and does not incur recovery time after the battle. Soldiers can only carry one Plating item and one Vest item at a time. These items improve soldier's survivability through various means. They also do not have a cooldown for launching grenades. Grenadiers have an extra slot for a grenade, that also reduces Mobility. ![]()
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